![]() Game plagued by the worst capital (if worst could be capital in the same time) SIN of stealth games - NO F***ING HARD SAVE. Checkpoints horribly placed, if you die (and you will die a lot - Take the color palette from Mirror's Edge, put some cell shading from Borderlands, take a crippled version of Blink and Corvo from Dishonored, throw them into a melting pot and you have Aragami. Take the color palette from Mirror's Edge, put some cell shading from Borderlands, take a crippled version of Blink and Corvo from Dishonored, throw them into a melting pot and you have Aragami. At 18 € on release on the french steam store i think it is a good deal. On the minus side : The performance is not so good at the release date, the frame rate is really bad like 20 fps on some chapters with everything maxed and changing resolution leads to strong darkening of the screen (?) However, I have good hopes that these drawbacks will be fixed witth the next updates. Enemies are everywhere and you have to use your shadow powers very cleverly just to stay alive (detection generally means death ). The cellshading graphics are pretty good and the level design pretty interesting and not so obvious. Gameplay is interesting and evolving through the missions. It is well balanced and executed, it is not a rushed game. The cellshading graphics are pretty good and the level design pretty interesting and not so On the plus side : A very good game, very enjoyable, coupling gameplay from Dark (vampire with teleportation abilities) and from the Tenchu franchise with a feudal Japan setting. On the plus side : A very good game, very enjoyable, coupling gameplay from Dark (vampire with teleportation abilities) and from the Tenchu franchise with a feudal Japan setting. So this game should be considered only as draft, with good idea, but poor realisation. they could be killed only be most notoriously long way (and they ignore almost any abilities character have), that with addition to no saves lead only to frustration. As always in BAD games, bosses violated game rules. So interface hell would be one of the source of constant errors. ![]() And there are another thing: game control seems to be a bit misaligned, so player does not have perfect control over character. If you add monotonous levels (really, most levels are unneeded and only have minimal differences in gameplay. One mistake - and you should replay big part of level again, and again, so it became not boring, but stupid. ![]() First of all, it does not have save system, and checkpoints system are BADLY designed. And there are another thing: This game has good idea, but very poor realisation. This game has good idea, but very poor realisation.
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